Batalo
Inventor
Scott
Harmon invented Batalo in 1983. He designed it as a simplification
of chess, changing the square grid to the hex grid popular with war gaming.
He also
simplified the class structure of the pieces into queen and pawns. This
reduced the movement styles to that of queen (any direction, unlimited
until impeded) and king (any direction, one space).
Rather than
have the goal be to chase the king, the goal became to capture the throne.
This focused strategy around the center of the board and also gave pawns
the power to win. This also constrained the amount of pieces to seven:
one queen on the throne and six pawns forming a wall around it.
The class
dichotomy of the pieces was increased by having only the queen able to
remove opposing pieces. This power was balanced by having the queen be
the only piece able to occupy the throne, thus needing to simultaneously
attack and defend.
The pawns
could alternate as attackers trying to reach the throne, or defenders
blocking access to their own throne. To speed up the game, they were given
the power to leap over other pawns of their own side (as in Chinese checkers);
so they could move quickly across the board if lined up correctly.
With those
simplifications, Batalo came into it's own as a strategy game. The pieces
were made more abstract and given names suggesting they were part of the
castle rather than people. The thrones were called bases and the name
Batalo (meaning battle in Esperanto) was chosen for the game.
Scott is also
a professional Graphics Production Artist.
The Harmony Games
website is part of his Digital Harmonics
portfolio. He can be reached at scott@digitalharmonics.org.
Copyright
1991-2004 Harmony Games. All rights reserved.
BATALO is a registered trademark of Harmony Games, Inc.problems
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