What others
say about BATALO
Advance Comics
from their March 1994 catalog:
This excellent
strategy game has routinely been included in Games magazines top
100 list. The game is simple; to win you must occupy your opponents base
with one of your playing pieces. Players alternate moving their stones and columns
in order to achieve this objective. A very addictive and elegant game, and chess
players will love it. Includes a 12-inch vinyl board, pieces, and felt bag.
Highly recommended.
GAMES Magazine
from their 1995 Buyers Guide:
Though easy to learn and played on a simple board with only two kinds
of pieces, Batalo builds up quite a bit of tension. Getting a single piece to
your enemy's base wins, and only your strongest attacking piece has the power.
But that's precisely the piece you need to defend your own base from an enemy
incursion. So both players must use their other pieces to try to control key
lines of approach.
GAMES
Magazine from their December 1993 GAMES 100 (listing the top
hundred games of the year) ratings:
Though played on a simple board with only two kinds of pieces, Batalo
is a compelling struggle to control key lines of approach to the enemy base.
Getting a single piece there wins, for which youll need the help of your
strongest attacking piece. But that could leave your own base vulnerable. War
is hell, isnt it?
GAMES
Magazine from their December 1992 GAMES 100 (listing the top
hundred games of the year) ratings:
Each side has a base on which a column stands surrounded by six stones.
You win by moving any of your pieces into your opponents base. Stones
move one space in any direction or leapfrog friendly pieces. Your column is
your most powerful attacker and also an indispensable defender: It can slide
any distance and can capture enemy pieces, but it's your only piece that can
keep the enemy our of your base. Batalo is a very entertaining game of tempering
aggression with prudence.
Dell Champion Variety Puzzles from their September 1992 The Game
Corner by Ruth B. Roufberg:
Win by occupying your opponents base with one of your playing pieces.
Each player has on hexagonal column and six small hexagonal stones. The
game starts with each players column on one of the marked bases, and his
six stones on the surrounding spaces. Et each turn, a player must move either
a stone or a column. A stone may move one space or hop (Chinese-checkers style)
over a player's own stone(s) or column--but not over the opponents pieces.
A column has more power: it may slide any number of spaces in a straight line;
it may capture by landing on a space occupied by the open; and it is safe from
capture while on its own base.
The latter is an advantage in defensive play, but in order for you to
win, you must first lure your opponents column off its base to a position
where you can capture, pin, or outmaneuver it. At the same time you must protect
your own base from occupation. Examples of these strategies, which involve a
delicate balance of attack and defense, are given in the well-designed instruction
booklet, which also includes a notational system and a separate sheet on which
to record game play.
The 12-inch vinyl roll-up game board comes packed in a tube for easy portability.
The game was designed by its inventor for intergenerational play with strategy
simple enough for a young person to master, yet sufficiently challenging to
hold an adults interest.
Copyright
1991-2004 Harmony Games. All rights reserved.
BATALO is a registered trademark of Harmony Games, Inc.problems
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